AI Insights · Timothy · October 2021
Top 5 Racing Games on Android in Italy for Q3 2021
A look at the performance of the top 5 racing games on Android in Italy during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 racing games on the Android platform in Italy showed varied performance in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a glimpse into the gaming preferences and engagement levels of users in Italy for these popular titles.
Bridge Race from Supersonic Studios LTD saw an interesting trend in its weekly downloads, starting strong with 42K downloads in early July and fluctuating before settling at around 9K by the end of September. Revenue peaked at $69 in mid-July but experienced a decline, ending the quarter at $7. Active users also showed a significant decrease from approximately 138K in early July to around 69K by the end of September.
Race Master 3D - Car Racing by SayGames Ltd, released in late April 2021, had a high of 61K downloads in mid-August, gradually dropping to about 23K by the end of September. Revenue for this game showed a minor increase, peaking at $14 in the final week of the quarter. Active users saw an initial increase from 45K in early August to around 105K later that month, then slightly declined to approximately 82K by the end of September.
aquapark.io from VOODOO maintained steady download numbers, reaching a peak of 23K downloads in early August before declining to 7K by the end of September. The game's revenue remained low, with minor peaks of $12 in mid-July and $10 at the end of September. Active users saw a peak of around 144K at the beginning of August but gradually decreased to approximately 88K by the end of the quarter.
Type Sprint: Typing Games by Masterskaya DK experienced a notable drop in downloads from 27K in late July to just over 1K by the end of September. Active users followed a similar trend, decreasing from a high of 43K in early August to around 4K by the end of the quarter.
Finally, Real Bike Racing by Italic Games showed a consistent pattern in downloads, ranging from 14K in mid-July to 6K by the end of September. Revenue peaked at $80 in early July but saw a decline, with no revenue reported in the last two weeks of September. Active users started at around 30K at the beginning of the quarter and decreased to 21K by the end of September.
For more detailed insights and data, visit Sensor Tower.